First Impressions Count
Bethesda doesn’t think small, and Starfield is proof. After years of cryptic teases and big talk, the studio finally dropped its next heavyweight and it has scale written all over it. We’re talking over a thousand planets, deep character customization, and a whole universe of systems layered together. This was always going to be more than just a sci fi skin over Elder Scrolls.
But ambition comes with risk. Fans came in expecting a generational leap a Skyrim in space, but smarter, sleeker, and emotionally bigger. What they got is a more mixed payload. When Starfield delivers, it really delivers: rich crafted environments, detailed ship interiors, cityscapes that feel alive. But the cracks show, especially early on. Load screens stack up. Some planetary surfaces feel rushed or empty. And performance? On PC and Xbox Series X, it’s clean enough, but not flawless. Frame drops and the odd bug remind you this is a Bethesda game, through and through.
The polish is stronger than past outings, but it’s not airtight. You’re signing up for the rough edges along with the spectacle. Still, from the first moments in your ship’s cockpit, it’s clear they swung big. Whether every player finds it worth the journey comes down to what they came looking for immersion, freedom, or just a massive sandbox to get lost in.
Core Gameplay Loop
Starfield’s gameplay loop is a classic slow burn. Exploration is central and vast doesn’t even begin to cover it. You jump between star systems, scan planets, gather resources, and stumble into unexpected encounters. The world isn’t begging for your attention; it exists, whether you’re looking or not. That detachment gives it scale, but it also means you’ll spend a lot of time looking for the fun.
Shipbuilding is where things get personal. It’s not just cosmetic. The way you build your ship affects how you fly and fight, and there’s a functional logic to it that rewards players who tinker. Resource management weighs into this too: collecting, refining, and upgrading gear or ships builds momentum, though it can feel grindy at times.
Bethesda sticks to its known rhythm on quest and story design. Dialogue heavy missions, faction choices, lengthy side arcs it’s all here. If you’ve played Fallout or Elder Scrolls, the structure feels familiar but stretched across a cosmic canvas. That familiarity can be comforting but don’t expect radical innovation in how stories unfold.
Combat lands in a similar space. You won’t be rewriting the FPS rulebook here. It’s tight enough and punches when it needs to, but it’s more about utility than flash. Weapon mods, power ups, and zero gravity gunfights keep it from going stale, but ultimately, the mechanics support the universe they don’t redefine it.
The World(s) of Starfield
Starfield leans heavily into procedural generation to deliver its promised galaxy of over 1,000 planets. It’s a math driven answer to scale, but not without trade offs. The granular magic that defined places like Skyrim’s Whiterun or Fallout’s Diamond City doesn’t hit as hard when terrain and landmarks start to feel algorithmic. There are handcrafted hubs major cities like New Atlantis or Neon that carry the usual Bethesda DNA. But between them, the experience can feel uneven. Wandering off the beaten path is more about scanning rocks than stumbling into an unexpected side quest.
Immersion runs hot and cold as a result. The art direction and environmental sound design still pull you in, especially in curated zones. But roaming the procedurally built planets can begin to feel sterile less about discovery, more about resource loops. Compared to Bethesda’s past hits, there’s less connective tissue between content, fewer organic moments that make the world feel lived in.
Where Starfield does stretch its legs is in its faction systems. Familiar structures are here pirates, space cops, corporations but the choices you make carry a bit more weight. Align yourself with one and you’re committing, not just flirting with optional questlines. Moral ambiguity is also in play. You’re rarely offered clean good or evil choices; more often, you’re negotiating shades of gray. It’s a return to some of the complexity that made decisions in Fallout: New Vegas stick with you, though not quite at the same depth.
Starfield’s universe is big no denying that. Whether it feels full depends on where you steer your ship.
Where Starfield Boldly Goes (and Where it Stumbles)

Starfield reaches high, and in some places, it actually gets there. The soundtrack is one of its crowning achievements grand, moody, and tailored perfectly to the scale of space exploration. It wraps every mission in a cinematic sheen that enhances even the slowest orbit. Lore wise, the game is dense in a good way. Bethesda has loaded the universe with backstory factions, languages, scattered histories that reward the curious. Add in deep customization tools, especially with shipbuilding and character design, and there’s real satisfaction in crafting something that feels uniquely yours.
But not everything soars. The game’s non playable characters are aggressively average. Many feel like placeholders rather than actual people, and clunky dialogue doesn’t help. Missions often fall into fetch quest patterns: go here, grab this, return. That gets repetitive fast, especially when paired with NPCs who don’t feel worth remembering. For a game aiming to stretch the genre, much of the day to day design feels like a retread of older formulas with a fresh coat of paint.
Starfield is loaded with tools and content, no question. But it’s when the game leans into discovery, player agency, and atmosphere that it shines. Not when it walks you in circles.
Starfield vs. the Genre
When Starfield dropped, comparisons to giants like No Man’s Sky and Mass Effect were inevitable and fair. It doesn’t fully mirror either, but it borrows liberally. From No Man’s Sky, you get procedural planets and a vast, scattered universe. But you’re not scanning exotic mushrooms for hours. Starfield leans on Bethesda’s DNA structured quests, layered factions, and moral forks. That’s where it distinguishes itself. Where No Man’s Sky gives you a galaxy and tells you to survive, Starfield gives you civilization and choices.
Mass Effect, on the other hand, wins hands down when it comes to emotional depth. If you’re chasing character bonding or tight narrative arcs, Mass Effect brought the heat years ago. Starfield’s characters are competent, but not always memorable. Dialogue feels Bethesda standard: serviceable, not soul stirring.
So, is this really “Skyrim in space”? Technically, yes. The bones are there. Open world exploration, deep skill trees, hundreds of hours if you want them. But Skyrim had a kind of raw magic a roughness that somehow worked. Starfield plays it cleaner, safer. Less high fantasy spectacle, more grounded NASA core realism.
That’s not a knock it’s clarity of vision. It just may not scratch every itch for those who expected dragons in zero gravity.
Cross reference: See how it stacks against another mega franchise in our Hogwarts Legacy Review
Final Word on Value
Let’s be upfront Starfield isn’t a weekend game. This is a long haul experience. To get the full flavor (the side quests, the ship customization, the faction entanglements), you’re looking at 40+ hours easy. If you want to see everything the galaxy offers? Double that.
So, is it worth the time? For RPG veterans who live for sprawling worlds and deep systems, yes Starfield delivers that slow burn satisfaction. The skill trees grow deeper the longer you play, and your choices in quests actually start to create ripple effects over time. It respects your patience and encourages experimentation. Shipbuilding alone is a rabbit hole many won’t want to crawl out of.
For casual players, though, it can feel like too much too fast. The pacing early on can be uneven, and the sense of wonder takes a bit to kick in. If you’re just here to cruise around planets and shoot pirates, you might grow restless.
As for longtime Bethesda fans: this isn’t just “Skyrim in space,” but it’s absolutely in that lineage. The game carries Bethesda’s DNA systems over spectacle, player freedom over hand holding. If that’s your thing, Starfield delivers. It’s not flawless, but it’s ambitious, wide open, and built for those ready to sink time into the unknown.
Want More Like This?
Exploring Big Franchises Under Pressure
Modern AAA titles carry enormous expectations. Fans expect innovation without losing the soul of the original IP. As game worlds grow bigger and more ambitious, not every franchise delivers equally under that weight.
When evaluating Starfield, it’s impossible not to compare how other major franchises have answered similar demands:
Complex world building vs. narrative pacing
Player freedom vs. coherent storytelling
Innovation vs. fan service
Case Study: Hogwarts Legacy
If you’re curious how other blockbusters stand up under scrutiny, check out our deep dive into another massive release:
Cross reference popular expectations with real gameplay impact
See where nostalgia meets modern game design
Unpack the balance between fan appeal and design limitations
???? Read our Hogwarts Legacy Review
It’s a great companion read for anyone examining how iconic IPs are (or aren’t) evolving in today’s gaming landscape.

Lee Graysonickster